Screen¶
device.screen: elements of any app or the system UI. Guide:
App or screen.
Screen
¶
Whatever is visible on a device: every window, of any app or the system UI.
device.screen adds no package predicate, so a selector matches in any window: a
permission dialog, the notification shade, a second app. Use device.app(package_name)
when the node must belong to one app.
A node another window (the keyboard, a dialog) covers completely is not found; a gesture on
a node it covers partly, with the touch point underneath, fails with CommandError
NOT_INTERACTABLE / OBSCURED before any input.
Example::
device.screen.wait(text("Allow")).visible()
device.screen.element(text("Allow")).tap()
Methods:
| Name | Description |
|---|---|
element |
A lazy element: |
wait |
A wait on |
element
¶
A lazy element: selector as is, matched in every visible window. Nothing is
looked up until an action or query runs.
wait
¶
wait(selector: Selector, timeout: float | None = None) -> ElementWait
A wait on selector in every visible window; timeout (seconds) defaults to
device.timeouts.wait.